AccelByte, a platform that helps sport creators construct backend providers and instruments, has raised $60 million in Sequence B led by SoftBank Imaginative and prescient Fund 2, with participation from Sony Interactive Leisure and returning backers Galaxy Interactive and NetEase.
The corporate’s final funding announcement was in August 2021 for a $10 million Sequence A led by Galaxy Interactive. To this point, the startup has raised a complete of $70 million. Accelbyte didn’t disclose its valuation.
AccelByte’s platform allows builders to construct, scale and function reside service video games throughout the participant expertise loop, together with foyer, pals, matchmaking, cloud development, achievements, season cross, launcher and patcher and extra.
The Seattle-headquartered startup will use the cash to reinforce the backend platform for sport creators and help the continued improvement of the instruments to function AAA-quality reside service video games at scale.
AccelByte CEO Junaili Lie, who beforehand led the backend engineering staff at Epic Video games, based this startup in 2016. Whereas working at Epic Video games, Lie realized that nothing versatile sufficient existed to help the hefty backend necessities for the then-nascent Epic platform his staff had been tasked to construct. Lie informed TechCrunch that he needs to democratize sport creation and supply unbiased creators — irrespective of giant or small — the identical entry to AAA-quality instruments and platforms to create video games and multiplayer experiences.
The agency has seen sturdy traction as the sport trade has skilled explosive progress in well-funded, venture-backed studios. AccelByte claims it has tripled its buyer numbers because the Sequence A, and greater than 30 studios are constructing on the AccelByte platform, Lie informed TechCrunch. Its present purchasers embody Dreamhaven, Construct A Rocket Boy, 1047 Video games, KRAFTON, Deep Silver Volition, Theorycraft Video games, Treatment Leisure, Raid Base and Starbreeze Studios, amongst others, Lie famous.
“Lots of these creators have began constructing reside service video games and so they concurrently understand how tough it’s to construct a scalable backend platform from scratch. This ends in delayed ship dates, titles which have hassle scaling on launch, and a backlog of reside service options which can be by no means applied in-game,” Lie stated in an interview. “Constructing a bespoke backend platform distracts and diverts sources away from what sport makers actually wish to spend their time on: Perfecting the core gameplay loop for his or her gamers.”
AccelByte says sport builders can lengthen particular person AccelByte platform providers, that are constructed on a microservices structure, to satisfy their distinctive sport necessities. Lie stated that AccelByte has a bunch of microservices, together with cross-platform matchmaking, participant development, entitlements and catalogs, season passes and extra. Its platform is game-engine agnostic, with Unreal and Unity software program improvement kits (SDKs) obtainable and helps cross-platform play throughout PC, Xbox, PlayStation, Nintendo Swap, iOS and Android.
“Not like rivals PlayFab and GameSparks, AccelByte is a single-tenant providing the place every buyer is provisioned in a devoted atmosphere that’s massively scalable to hundreds of thousands of gamers. Because of this every microservice is totally customizable, extensible, and [if need be] forkable to satisfy the distinctive necessities of that individual sport studio,” Lie stated.
AccelByte has greater than 300 workers globally, together with in Canada, Indonesia and China.
“As video games change into extra advanced with the rise of cross-platform multiplayer and reside providers, there’s an elevated want for scalable and environment friendly infrastructure to reduce time to market,” stated Robert Kaplan, funding director at SoftBank Funding Advisers. “We imagine AccelByte has constructed a number one backend answer for the gaming trade, giving builders the platform and instruments to scale video games sooner, simpler and cheaper.”
“Constructing huge and in depth on-line worlds requires vital technical infrastructure to make sure creators can obtain their imaginative and prescient,” stated Lin Tao, SVP, finance, company improvement and technique at Sony Interactive Leisure.